Briefing: The Master
The RAF, the Royal Navy and U.N.I.T. deploy all their forces, and when The Valiant announces that something appears to be coming ashore, he has no hesitation in launching an all out attack by land, sea and air.
Objective: kill all the Sea Devils
Figures and Models
Mr. Saxon (stats as in Last of the Time Lords)
Bodyguard (human Security Guard with pistol and body armour)
A suitably expensive car.
Led by veterans of the raid on the ATMOS factory, two squads have been despatched to the south coast of England, in expectation of an attack by the creatures known as Sea Devils. One squad will be deployed by Royal Air Force helicopter, another by Royal Navy hovercraft and the Army is providing armoured support.
Two U.N.I.T. squads:
Sergeant with personal weapon
4 soldiers with Assault Rifles
1 soldier with an LMG
1 soldier with an ATRL ('bazooka')
All have a pistol, radio with headset, two handed baton, handcuffs and two grenades.
Helicopter (e.g. Lynx).
Hovercraft with SFMG.
Armoured vehicle with an SFMG e.g. Challenger tank, Fox armoured car or Saxon APC.
(As the hovercraft and helicopter are primarily used to deposit troops on the battlefield they do not need to be represented by models. The hovercraft could be replaced with a landing craft or small boat, and the armoured vehicle could be a Land Rover with HMG.)
Briefing: The Sea Devils
They have identified a suitable human with whom they wish to make contact and have invited her to a remote spot near the coast where she is to meet a peace delegation.
Objective: to contact Sarah Jane Smith and make the offer of peace to humanity
8 Sea Devils
Briefing: Sarah Jane Smith
Objective: to find at least one Sea Devil and escort him off the board, probably by hiding him in Sir Alistair's car.
Figures and Model
Sir Alistair Gordon Lethbridge-Stewart (stats as normal but armed with a concealed gun in his walking stick: 4,5 or 6 to hit, range 8 inches, STR 3).
A suitably stylish car
Sarah Jane Smith
The rest of the board is marsh.
The sea and the canal can be represented by the board edges rather than having to be modelled.
The hovercraft may only move over the sea and the beach and cannot enter the dunes, which are difficult terrain for everyone and impassable for vehicles.
The marsh is also impassible for vehicles, and is difficult terrain for humans. However, because of their webbed feet, Sea Devils can move normally across it. Additionally, as a heavy mist lies over the marsh, visibility is limited to six inches into, or within, it.
Because they have an aeroplane in the sky directing operations, soldiers can always move as if they can see every other figure, or model, on the table.
Only Sea Devils may enter the canal, and whilst underwater can only be attacked with hand grenades.
Playing the Game
Two player game
Player one - Mr Saxon and U.N.I.T.
Player two - The Sea Devils, Sarah Jane and The Brigadier
Three player game
Player one - Mr Saxon and U.N.I.T. squad in hovercraft
Player two - The armoured vehicle and U.N.I.T. squad in helicopter
Player three - The Sea Devils, Sarah Jane and the Brigadier
Four player game
Player one - Mr Saxon and his bodyguard
Player two -U.N.I.T.
Player three - The Sea Devils
Player four - Sarah Jane and the Brigadier
Five player game
Player one - Mr Saxon and his bodyguard
Player two - U.N.I.T. squad in helicopter
Player three - U.N.I.T. squad in hovercraft and armoured vehicle
Player four - The Sea Devils
Player five - Sarah Jane and the Brigadier
Order of play
Before the game starts: The player(s) controlling U.N.I.T. and Mr Saxon secretly record which side of the board the armoured vehicle and Mr Saxon's car will enter from.
Turn One: The Sea Devils enter the board from the sea (obviously) and may make a full move. U.N.I.T. radar detects them and the game is on.
Turn Two: The U.N.I.T. helicopter may land anywhere except in the sea or in the canal.
Turn Three: The hovercraft enters the board from the sea.
Turn Four: The armoured car and Mr Saxon's car enter the board from the directions previously recorded.
Mind the civilians
However, as a military operation is going on any civilians found can be arrested for their own safety, which is achieved by a successful 'attack' using Capture or Brawl. Note that for U.N.I.T. Mr Saxon and his bodyguard also count as civilians.
Mr Saxon may shoot anyone he wants to, of course, and so can his bodyguard if he is with him. He borrow any weapon off a UNIT soldier. The Master may also either drive the tank, or use its weapons, but not at the same time.
"Oh, It's You Sir"
As they have not been given any orders to the contrary, the U.N.I.T. soldiers will obey Sir Alistair once they know it is him. This requires Sir Alistair to be within six inches, if he is in the open, or adjacent to them in his car.
Sir Alistair may then use his leader ability to activate U.N.I.T. soldiers. Figures thus activated may not be activated again in their next activation phase. U.N.I.T. soldiers will obey any basic order immediately (e.g. 'move over there', 'give me your gun', 'release that prisoner' etc) but more unusual orders, such as 'arrest the Minister of Defence', require the Brigadier to pass an INT test. He cannot order the soldiers to shoot a human being (or someone who looks human and is member of the government) except in the circumstances described above.
Sonic Lipstick and Laser Screwdrivers
Examples could include:
- Producing a deafening blast of noise in a soldier, or the bodyguard's, headset. This requires a roll of 4,5 or 6 and affects all suitable models within six inches. The victim's are stunned for one turn. This can only be done once (they disconnect the headsets).
- Immobilising a car. Again requires a roll of 4,5 or 6, has a range of six inches and is also a temporary effect, but can be repeated.
Count the U.N.I.T. soldiers and Mr Saxon and his bodyguard as separate groups for morale tests. This means that if his bodyguard is disabled Mr Saxon must make a morale test at -1 for suffering 50% casualties. The bodyguard may not move more than 6 inches away from Mr Saxon, and will evacuate him to safety if his boss looses a Hit.
The Sea Devils carry out morale tests as normal, but as Sir Alistair's car represents safety they can 'retreat' towards it if they fail the test.
A player may use an event card marked "Hero" or "Monster" if his forces contain at least one model of the correct type.
In a multiplayre game the cards are dealt as follows:
The Master - one card
U.N.I.T. - one card for each squad
Sarah Jane Smith and The Brigadier - two card
The Sea Devils - one card
End of the Game
The game ends when all the Sea Devils are dead, or when one has exited the board in the company of Sarah Jane or Sir Alistair.
If Sarah Jane manages to escape with a live Sea Devil a press conference will be hastily arranged at Sir Alistair's house the next day. The ambassador will then give his message of Peace Between Species to a bewildered TV viewing public.