Friday, 30 December 2011

Modern U.N.I.T. and Armed Police

Twenty First Century U.N.I.T

EPISODES

The Christmas Invasion, The Sontaran Stratagem, The Poison Sky, Turn Left, The Stolen Earth, Enemy of the Bane (Sarah Jane Adventures), Planet of the Dead, Death of the Doctor (Sarah Jane Adventures), The Power of Three

WEAPONS

All soldiers have the following:

 Weapon
 Range
 Hits
 STR
 Notes
Assault Rifle
 18"
 4+
 3
 2 shots/round
 Pistol
 8"
 4+
 3
 +1 short range
 Baton
 Melee
 4+
 4
 stuns, 2-handed

Also available are ATRLs (‘bazookas’).
EQUIPMENT

Body armour - usual rules apply

Comm link - all U.N.I.T. personal can remain in radio contact, but can be jammed. Sonic screwdrivers can make the headsets emit a high pitched sound that stuns operators.

Hand cuffs - STR 7. To put them on a resisting opponent requires a successful Brawl. Once cuffed the detained person cannot run or use their arms.

RULES OF ENGAGEMENT

They may detain any humans for any reason (using their batons or hand cuffs if the human resists arrest) but may only use lethal force on a human (or something that looks human and that has not been identified as an alien) if the person is using a lethal weapon on themselves, their colleagues or civilians.

CO19

EPISODES

World War Three

ROLE

CO19 are London’s armed police. Regional police forces have similar units.

CO19 consists of Specialist Firearms Officers (SFOs) who are used in pre-planned operations or who would be deployed to key sites event of a national emergency, and Armed Response Vehicles (ARVs) which are available at all times for emergencies.

In 2005 SFOs were deployed to 10 Downing Street during the ’Massive Weapons of Destruction’ scare, whilst ARVs were first to the scene after the ‘Plastics Dolls Deaths’ when terrorists dressed as shop dummies attacked shoppers with concealed weapons.

ORGANISATION

SFOs normally deploy in teams of 15.
ARVs have crews of three.

WEAPONS

Each occupant of an ARV will carry a pistol. Two carbines are locked in the boot but can only be removed with permission from higher authority.

SFOs will carry a variety of weapons appropriate to their role. Most will have carbines, a couple may have sniper rifles and some may have Tasers. If they need to enter a locked building one may have a shotgun to use on the door. If responding to a riot some may have Baton guns.

Weapon
Range
To Hit
STR
Notes
Pistol
8”
4+
3
+1 at short range
Carbine
15”
4+
3
2 shots/round
Shotgun
8”
3+
3

Sniper Rifle
24”
3+
3
Aimed shots only
Taser
2”
4+
4
Stuns
Baton Gun
6”
4+
4
Stuns

EQUIPMENT

Body armour - usual rules apply

Radio - all personal can remain in radio contact, but can be jammed.

Hand cuffs - STR 7. To put them on a resisting opponent requires a successful Brawl. Once cuffed the detained person cannot run or use their arms.

History: ARVs are a modern invention, but CO19 was around in the seventies when they used Battle Rifles (UNIT Rifles) and Pistols.

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